![]() ![]() You can ship sooner and still have more time to take advantage of the unique features of Mac and Apple silicon. With the Metal Shader Converter, bringing your shaders and graphics to Mac takes a lot less time too. The Game Porting Toolkit includes a new Metal Shader Converter, which you can use to automatically convert all of your existing HLSL GPU shaders to Metal. With the help of the Game Porting Toolkit, you can now see your game's first scene running on the platform much earlier. Porting your Windows game to a whole new platform typically involves many steps before you even see your first scene running, including recompiling your source code converting thousands of custom shaders from HLSL re-implementing your graphics subsystem and converting your use of audio, input, display, and HDR rendering– all before you can even see your first scene running natively– and then finally debugging and optimizing for performance before you release it. You see your game’s potential right away. It doesn't take months to get a sense of how your game looks, sounds, and plays. This year, the new Game Porting Toolkit provides an emulation environment to run your existing, unmodified Windows game, and you can use it to quickly understand the graphics feature usage and performance potential of your game when running on a Mac. Porting your Windows game to the Mac is now faster than ever. ![]() With Macs more popular than ever before, there’s never been a better time to bring your games to millions of new players. You have everything you need to deliver an amazing gaming experience with Apple Silicon Mac’s advanced graphics, fantastic performance, immersive audio, stunning displays, and feature-rich software. ![]() In the second and third sessions, my colleagues will focus on tools and techniques for compiling your shaders and best practices when rendering natively with Metal. This session is the first in a three-part series about how to bring your high-end game to Mac. My name is Aiswariya, and I'm very excited to talk to you about bringing your game to the Mac. The icon is cute, but lacks some contrast to see what it is for folks like myself with less than optimum vision.♪ ♪ Aiswariya: Hello and welcome. Anyway, minor gripe aside, it's a great app that functions as intended. Maybe everyone looks at the photos on the store page, but I downloaded it from my purchase history. ![]() If you look at it with a fresh pair of eyes, the window doesn't declare it's intent anywhere for someone coming in fresh. So, in the interest of being clear with your UX, please add a line or indication that the first window that opens is a drop target for files to be compressed, that the format selection in the top right is actually the format that will be used on the intended output, that kind of stuff. So when I closed that window, there was another settings window, which only further confused me. I assumed it was asking maybe what default format and options I wanted. Since I hadn't looked at the store page, I had no idea what the window that popped up was for. I don't remember what Keka was like when I first purchased(?) it, but I recently wanted to archive a bunch of files to send off, only to open the app and be stumped by the UX understanding implied by your interface design. I'm not primarily a Mac user and have extended durations away from the platform. I've had Keka on my account for quite some time. Minor Quibbles, Good Archiver Replacement ![]()
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